JM8
JM8 joined the Escapist in late 2021 where he brought his formerly known as “Anatomy” series to the site, eventually rebranding the series into “Design Delve”. Design Delve is a show with an aim to educate gamers in the ways of game development in an easily digestible and fun way. Alongside this JM8 is responsible for a lot of the animations you see in “Adventure is Nigh” and all of its sound design whilst also working closely with the team on The Escapist documentaries. Outside of The Escapist, JM8 also works as a Game Design lecturer at a university in the South West of England and a level and sound designer for “The Bog'' which is currently in development by Nightmire Studios. His favorite game is Beyond Good & Evil

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Read Article The Scarily Good Design of Alien: Isolation
In today's episode of Design Delve J & Ludo brave the terrors of the Sevastopol and unpack why Alien: Isolation remains such an effective horror experience.
Read Article How Sea of Stars Designed a Water Temple That Doesn’t Suck
In today's episode of Design Delve J & Ludo sit down with Thierry Boulanger, Creative Director on Sea of Stars to see how they accomplished the impossible and created an underwater temple that doesn't suck.
Read Article Can a Poorly Designed Game Still Be Good?
In today's Deign Delve, J & Ludo delve deep into the design mines at Yahtzee's request to ask the question, "What is a good game?"
Read Article How Baldur’s Gate 3 Masterfully Emulates and Breaks D&D – Design Delve
In this episode of Design Delve, JM8 digs into Baldur's Gate 3, and what it successfully emulates (and breaks) the D&D formula.
Read Article The League of Legends’ Client is A Nightmare of Design – Design Delve
In this Design Delve, JM8 delves into the League of Legends client, and explores why it's such a nightmare of design.
Read Article BattleBit Stole Battlefield’s Audience by Just Being ‘Battlefield – Design Delve
In this Design Delve, JM8 delves into what has caused the Battlefield franchise to fall so low, and how BattleBit picked up where it left off.
Read Article Why League of Legends’ Design Feeds Toxicity – Design Delve
Design Delve, JM8 delves into why League of Legends will forever be toxic due to its fundamental game design.
Read Article Games Are So Pretty It’s Ruining My Job – Design Delve
pretty game design environments ruin job - Design Delve JM8
Read Article Tears of the Kingdom Solves Breath of the Wild’s Biggest Design Flaw – Design Delve
In this episode of Design Delve, JM8 delves into how Nintendo solved the biggest design problem with The Legend of Zelda: Breath of the Wild in Tears of the Kingdom. BotW to TotK
Read Article What’s Continuing to Hold VR Game Design Back? – Design Delve
what is continuing to hold VR game design back - Design Delve JM8